I’ve been diving deep into Destiny Rising’s closed beta, and after thoroughly testing every monetization aspect, I can tell you this: it’s complicated. While NetEase’s mobile adaptation of Bungie’s beloved looter-shooter franchise brings some surprisingly fair gacha mechanics to the table, it also introduces several predatory systems that might make your wallet cry. Let me break down everything you need to know about Destiny Rising’s monetization in June 2026.
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Quick Overview: What You’re Getting Into
| Monetization Element | Details | Fair or Predatory? |
| Base Gacha Rate | 1% for 5-star heroes | Fair ✓ |
| Pity System | 60 pulls guaranteed | Fair ✓ |
| No 50/50 System | Always get banner character | Fair ✓ |
| Price Per Pull | 180 currency (12.5% higher) | Mixed |
| Multiple Subscriptions | 3 different monthly passes | Predatory ✗ |
| Journey Bundles | Progress-based spending | Predatory ✗ |
The Gacha System: Surprisingly Reasonable (Mostly)
Understanding the Pull Mechanics
Let’s start with the good news. Destiny Rising’s gacha system is actually more generous than many competitors like Genshin Impact or Wuthering Waves. Here’s what makes it stand out:
The 60-Pull Hard Pity System
Unlike other gacha games that make you pull 90 times (looking at you, Genshin), Destiny Rising guarantees your featured hero after just 60 pulls. The escalating odds system works like this:
- Pulls 1-29: Base 1% chance (slightly better than the 0.6% industry standard)
- Pulls 30-49: Dramatically increasing odds
- Pull 50: Around 60% chance
- Pull 60: Guaranteed banner character
No 50/50 Coin Flip
This is huge. When you hit pity in Destiny Rising, you’re guaranteed the featured character—no losing a coin flip and getting a random 5-star instead. This alone makes the system significantly more F2P-friendly than HoYoverse titles.
No Weapon Banner
All your premium currency goes toward characters. You won’t need to split resources between character and weapon banners, which is a massive relief for budget-conscious players.
The Hidden Catch: Pull Pricing
Here’s where things get tricky. Each pull costs 180 Lumina Leaves instead of the industry-standard 160. That’s a 12.5% price increase per pull, which adds up quickly:
- Single pull: ~$2.32-$3.00 (depending on bundle size)
- Full pity (60 pulls): $139-$180
- Multiple copies for max power: $700-$900 per character
The Triple Subscription Problem
I couldn’t believe this when I first saw it—Destiny Rising has THREE different subscription services:
1. Battle Pass ($5-$10)
The standard battle pass comes in two tiers:
- Premium Pass ($5): Basic rewards
- Super Premium Pass ($10): Enhanced rewards plus exclusive cosmetics
2. Dazzlemory Membership ($5/month)
A monthly subscription that provides:
- Daily premium currency
- Bonus materials
- Exclusive cosmetic options
3. Tree of Light’s Blessing ($10/month)
The most expensive subscription offers:
- 600% material gain increase
- Enhanced progression speed
- Additional daily rewards
If you subscribe to all three at max tier, you’re looking at $25/month just in subscriptions—before you’ve even pulled a single character.
Journey Bundles: The Real Trap
This is where Destiny Rising’s monetization turns genuinely predatory. Journey Bundles unlock as you progress through the story, each slightly more expensive than the last:
- First bundle: 300 Silver (seems reasonable)
- Later bundles: 600-720 Silver each
- Total cost for all bundles: $100-$200 worth of premium currency
The psychological manipulation here is obvious—they’re banking on sunk cost fallacy. Once you’ve bought a few “cheap” bundles, the expensive ones don’t seem as bad.
The Rebate Event Controversy
During the beta, NetEase introduced a “generous” rebate event promising 150% returns on purchases. Sounds great, right? Wrong. The fine print revealed:
- The Wolf skin costs 13,800 Silver ($115 at face value)
- Due to purchase restrictions, it actually requires ~$220
- Rebates don’t apply to top-up bonuses
- The “deal” ends up costing nearly double what it appears
This kind of deceptive pricing is exactly what gives gacha games a bad reputation. Similar to how some Roblox games use complicated currency systems, the obfuscation makes it harder to track real spending.
Cosmetics and Recycled Content
The cosmetic shop raises another red flag. NetEase is literally recycling old Destiny 2 assets:
- Bright Dust items: Reused ghosts, sparrows, and emotes from D2
- Premium skins: Silver-only purchases
- Four-star skins: Mostly recolors, still monetized
It’s like they’re double-dipping—charging mobile prices for content that was already sold in Destiny 2.
Character Progression: The Duplicate Dilemma
Here’s where F2P players might struggle. To fully power up a character, you need:
- Multiple copies: Each duplicate unlocks talent tree nodes
- Fortuna Crystals: Obtained from duplicate pulls
- Individual leveling: Each hero levels separately
- Relic materials: Separate currency for each ability
The game technically lets you play with just one copy of each character, but you’ll be significantly weaker than players who’ve pulled duplicates. In competitive modes, this power gap becomes painfully obvious.
Pinnacle Energy: Not What You Think
After community backlash, NetEase clarified that the “energy” system visible in screenshots isn’t a stamina mechanic. Pinnacle Energy only affects bonus rewards—you can still play activities even when it’s depleted. However, this still creates a two-tier reward system that encourages spending to maximize gains.
F2P Viability: Can You Actually Play for Free?
I’ve calculated what a completely free-to-play experience looks like:
What F2P Players Get:
- One free character of each element type
- Story content access
- Basic progression materials
- Approximately 20-30 pulls per month from events
What F2P Players Miss:
- Most 5-star characters
- Competitive PvP viability
- Efficient progression speed
- Cosmetic customization
The game is technically playable without spending, but the experience feels deliberately gimped to encourage purchases. Unlike traditional Destiny where skill matters most, Rising’s gacha mechanics create an unavoidable power ceiling for non-spenders.
Comparing to Other Gacha Games
To put this in perspective, here’s how Destiny Rising stacks up:
Better Than Average:
- Lower pity count (60 vs 80-90)
- No 50/50 system
- No weapon banner splits
- Slightly higher base rates
Worse Than Average:
- Higher cost per pull
- Three subscription services
- Progress-gated bundle system
- Heavy duplicate requirements
The Verdict?
Destiny Rising’s monetization sits in a weird middle ground. The core gacha system is surprisingly fair—perhaps even generous by mobile standards. However, the surrounding monetization elements (subscriptions, bundles, cosmetics) create a predatory ecosystem designed to nickel-and-dime players at every turn.
Red Flags for Launch
Several warning signs suggest the monetization might get worse at launch:
- Beta spending incentives: The rebate events feel like tests for psychological manipulation
- Multiple currencies: Silver, Lumina Leaves, Bright Dust, and more create deliberate confusion
- No spending caps: Unlike some regions that regulate gacha games, there are no protective limits
- NetEase’s track record: Their previous collaborations often prioritize monetization over gameplay
Tips for Smart Spending (If You Choose To)
If you decide to spend money on Destiny Rising, here’s how to minimize the damage:
- Skip Journey Bundles: They’re designed to drain your wallet incrementally
- Choose one subscription: The battle pass offers the best value
- Save for guaranteed banners: Only pull when you can hit pity
- Avoid the cosmetic shop: Recycled content isn’t worth premium prices
- Set spending limits: Decide your budget before the game’s psychological tricks kick in
Community Response and Future Concerns
The community reaction has been mixed. Veterans of mobile gaming find the gacha system reasonable, while Destiny franchise fans feel betrayed by the aggressive monetization. As one Reddit user put it: “We’re already playing a mobile game in Destiny 2, we just don’t realize it.”
The real concern is post-launch monetization creep. If beta tactics are any indication, NetEase might introduce:
- Limited-time power banners
- Pay-to-win equipment systems
- VIP tiers with gameplay advantages
- Event-exclusive characters with power creep
Should You Play Destiny Rising?
Here’s my honest take: If you’re a Destiny fan curious about the mobile experience, try it as F2P first. The core gameplay captures enough of Destiny’s magic to be entertaining. However, if you have any history with gambling addiction or poor impulse control with mobile games, stay far away.
For gacha veterans, Destiny Rising offers a middle-of-the-road experience. It’s neither the most generous nor the most predatory game on the market. Just remember that “fair for a gacha game” still means spending hundreds or thousands of dollars for a complete experience.
Frequently Asked Questions
Is Destiny Rising free to play?
Yes, Destiny Rising is free to download and play, but it includes extensive microtransactions, three different subscription services, and gacha mechanics for unlocking characters. While you can technically play without spending money, progression will be significantly slower.
How much does it cost to guarantee a character in Destiny Rising?
Thanks to the 60-pull pity system with no 50/50 mechanics, you’ll need approximately $139-$180 to guarantee a featured character, depending on which premium currency bundles you purchase.
What are the three subscriptions in Destiny Rising?
Destiny Rising offers a Battle Pass ($5-$10), Dazzlemory Membership ($5/month), and Tree of Light’s Blessing ($10/month), potentially costing $25/month for all three services.
Can F2P players compete in PvP?
While F2P players can access PvP modes, they’ll face significant disadvantages against players who’ve purchased multiple character copies and subscriptions for enhanced progression, making competitive play challenging without spending.
Is the energy system limiting gameplay?
No, the Pinnacle Energy system only affects bonus rewards—you can continue playing activities even when energy is depleted, though you’ll receive fewer rewards compared to players who refresh their energy.
How does Destiny Rising compare to Genshin Impact’s gacha system?
Destiny Rising has a more generous pity system (60 vs 90 pulls) and no 50/50 mechanics, but charges 12.5% more per pull and requires multiple character copies for maximum power.
Will there be more monetization added after launch?
Based on NetEase’s history with mobile games and current beta testing tactics, it’s likely that additional monetization features, limited-time offers, and potentially more aggressive systems will be introduced post-launch to maintain revenue growth.
The Bottom Line
Is Destiny Rising’s monetization really that bad? Yes and no. The gacha system itself is surprisingly reasonable, but the layers of additional monetization—subscriptions, bundles, recycled cosmetics—create a predatory environment that feels designed to exploit rather than entertain.
My prediction: NetEase will gradually increase the pressure to spend post-launch. What starts as “fair” often becomes unbearable as developers chase quarterly revenue targets. If you do play, go in with eyes wide open and wallet firmly shut until you understand exactly what you’re paying for.
The real tragedy is that underneath all this monetization lies what could be a genuinely fun mobile Destiny experience. But as with many modern mobile games, the question isn’t whether you can play—it’s whether you can afford to enjoy it.
