The newest Ink Games “Guards Power & More” Update is here, and it’s easily one of the biggest updates yet. This game-changing update introduces long-awaited systems like Pity Rolls, Guard Powers, and tons of balance fixes that completely transform how the game feels. Whether you play as a Guard or a regular player, there’s a massive amount to unpack , from new mythic powers to anti-cheat upgrades and major reworks across multiple game modes.
![Ink Games Pity System & Guard Rework Details for [nmf] [cy] 1 Ink Games Pity System](https://findingdulcinea.com/wp-content/uploads/2025/10/Ink-Games-Pity-System.jpeg)
Quick Overview: Key Update Features
| Feature | Description | Impact |
| Pity System | Guaranteed mythic after 200 weekday/150 weekend rolls | Makes mythics accessible for all players |
| Reality Jumper | New mythic power that copies random mythic abilities | Game-changing strategic potential |
| Guard Rework | Guards now active in Tug of War & Hide & Seek | More interactive guard gameplay |
| Anti-Cheat | Reports dropped from 2,000+ to 184 daily | Much fairer gameplay experience |
| Balance Changes | Multiple power adjustments and mode tweaks | More competitive and balanced meta |
What is the New Pity System in Ink Games?
The Pity System was designed to help players who play often instead of just those who spend money. Here’s exactly how it works:
Pity System Requirements & Mechanics
- Roll Requirements: 200 rolls on weekdays and 150 rolls on weekends
- Level Requirement: Unlocks at Level 20 (all rolls before level 20 still count toward pity progress)
- Mythic Reset: If you pull a mythic before reaching your pity limit, the pity counter resets to 0
- Pity Lock: Once you reach the guaranteed mythic, pity locks until the next update
- Auto-Reset: If no update drops after two weeks, locked pity resets automatically
Free Pity Bonus for Active Players
The developers have included a generous pity bonus system based on your win count:
| Wins | Pity Bonus | Total Pity Reduction |
| 25+ wins | 25 pity | 175 weekday / 125 weekend |
| 150+ wins | 35 pity | 165 weekday / 115 weekend |
| 250+ wins | 45 pity | 155 weekday / 105 weekend |
| 350+ wins | 55 pity | 145 weekday / 95 weekend |
This adjustment helps balance things for existing players and rewards those who have been active in the game.
How to Redeem Ink Games Codes in June 2026?
Currently, there are no active Ink Game codes available. The developers haven’t yet implemented a code redemption system in the game. However, here’s what you need to know for when codes become available:
Current Code Status
- Active Codes: None available
- Expired Codes: None available
- Code System: Not yet implemented
How to Prepare for Future Codes?
- Bookmark this page – We’ll update it immediately when codes are released
- Join the official Discord server – Codes are often announced there first
- Follow the official Twitter – Get instant notifications about new code releases
- Check back regularly – Codes are typically released during major updates or events
What are the New Guard Powers & Mythic Abilities?
This update introduces five new Guard Powers, one for each rarity. The highlight is the Mythic Power “Reality Jumper”, which completely changes the strategic landscape of the game.
Reality Jumper: The Game-Changing Mythic Power
Reality Jumper (Mythic): With a cooldown of 1 minute and 50 seconds, players gain the abilities of a random mythic power for 90 seconds. This power lets you obtain any power and their passive, and by the time you use the power and have it for 90 seconds, the cooldown is only 20 seconds once it ends.
All New Guard Powers by Rarity
| Rarity | Power Name | Ability | Cooldown |
| Common | Ammo Drop | Grants infinite ammo to user and nearby player for 6 seconds | 6 seconds |
| Rare | Trip/Banana Peel | Two tools: Trip (ragdolls players) and Banana Peel (thrown trap) | 15 seconds each |
| Epic | Coinflip | 50/50 chance for speed buff or reset – stacks up to 5% faster per success | 15 seconds |
| Legendary | Weapon Smuggler | Summon random grenades or flashbangs for allies to pick up | 30 seconds |
| Mythic | Reality Jumper | Copy a random mythic power for 90 seconds | 1:50 (20s after effect ends) |
Other New Features in This Update
- Guards in Tug of War & Hide & Seek: Guards can now actively participate in these modes
- Knife Stealing in Hide & Seek: Dodge six times in a row to trigger a QTE and steal the seeker’s knife
- Player Servers for Newcomers: Players with fewer than four wins get their own beginner-friendly servers
- New Emotes: Three limited-time emotes and nine new AFK Shop emotes
- Peabert Returns: Grants four guard power rolls and four player power rolls , total of eight
How Does the New Guard Gameplay Rework Work?
Guards now have much more active roles in different modes, making the guard experience more interactive and strategic than ever before.
Tug of War Guard Changes
In Tug of War, guards can now:
- Collect bodies and put them in coffins for Won
- Shoot the rope to eliminate all players at once
- Participate actively rather than just observing
Hide & Seek Guard Changes
In Hide & Seek, guards have been completely reworked:
- Appear in the last 40 seconds of each round
- Can kill seekers but not hiders (maintaining game balance)
- Enter the incinerator to burn bodies for Won while waiting
- New knife-stealing mechanic adds strategic depth
Guard Cost Reduction
The update makes playing as a guard more accessible:
- Cost reduction: Guards now cost 26 million Won less to buy
- Population balance: 1 guard per 8 players (previously 1 per 5)
- Better value: More strategic impact for lower investment
What Anti-Cheat Improvements Were Made?
Cheating has dropped drastically in this update, with reports falling from 2,000+ daily to only 184. This massive improvement comes from several key changes:
Anti-Cheat System Upgrades
- Full-time development: Two developers now work full-time on maintaining the anti-cheat system
- Improved detection: Better algorithms for catching cheaters in real-time
- Faster response: Reduced time between detection and action
- Preventive measures: New systems that make cheating harder to attempt
Impact on Gameplay
The anti-cheat improvements have resulted in:
- Smoother gameplay for legitimate players
- More competitive matches without unfair advantages
- Increased player trust in the game’s fairness
- Better retention as players don’t quit due to cheaters
What Balance Adjustments Were Made?
The update includes some of the biggest balancing tweaks in Ink Games history, affecting multiple powers and game modes.
Major Power Balance Changes
| Power | Change | Impact |
| Lightning God | Reduced damage and healing efficiency with each use | Less dominant in prolonged fights |
| Timestop | 10% larger hitboxes and 30% cooldown reduction | More reliable and spammable |
| Super Strength | Cooldown reduced (2x instead of 3x) | More frequent use, better tempo |
| Blackflash | Cooldown adjustments and damage balancing | More risk/reward gameplay |
Game Mode Balance Adjustments
RLGL Mode Changes:
- Reduced damage from bullets
- Removed sniper aim assist when not scoped
- Increased guard kill requirements
Glass Bridge Changes:
- Skipping now limited to 2 tiles
- Prevents excessive skipping strategies
Rebel Mode Changes:
- Guard and player damage scales depending on team balance
- More dynamic and fair gameplay
What Quality of Life Updates Were Added?
The update includes several small but handy improvements that significantly improve the overall player experience.
Gameplay Improvements
- Enemy health visibility: Players can now see enemy health after damaging them
- Timestop improvements: Now freezes ragdolls and velocity for more consistent effects
- Auto-skip cutscene setting: Added option to automatically skip cutscenes
- QTE improvements: Prevented double-tapping during QTE events for fairer mini-games
Economic Changes
- Guard cost reduction: 26 million Won less to buy guards
- Better value for money: More strategic options at lower cost
- Won economy balancing: Adjustments to make grinding more rewarding
Common Mistakes to Avoid with the New Update
Pity System Mistakes
- Rolling before level 20: All rolls count, but you can’t use pity until level 20
- Not tracking your pity progress: Keep mental or written notes of your roll count
- Wasting rolls on wrong days: Weekend rolls require fewer for pity (150 vs 200)
Guard Gameplay Mistakes
- Ignoring new mechanics: Guards can now actively participate in Tug of War and Hide & Seek
- Overextending in Rebel mode: Damage scaling makes aggressive play riskier
- Not using new knife-stealing mechanic: In Hide & Seek, this can turn the tide
Power Usage Mistakes
- Not adapting to balance changes: Powers like Lightning God are less spammable now
- Underestimating Reality Jumper: This mythic can copy any other mythic for 90 seconds
- Ignoring cooldown reductions: Many powers have significantly lower cooldowns now
Pro Strategies for the New Update
Pity System Optimization
- Time your rolls: Save major rolling sessions for weekends when pity requires fewer rolls
- Track your progress: Use a spreadsheet or app to track your roll count and pity status
- Focus on win count: The pity bonus system rewards active players with up to 55 pity reduction
Guard Power Strategies
- Master Reality Jumper: Learn to identify which mythic you’ve copied and use it optimally
- Combine guard and player powers: The two systems work independently for maximum effect
- Use new emotes strategically: Some new emotes have tactical advantages in certain situations
Mode-Specific Strategies
Tug of War:
- Use guard body collection for extra Won
- Coordinate rope shooting with team for massive eliminations
- Balance between offense and defense with new guard mechanics
Hide & Seek:
- Practice the six-dodge knife steal for seeker advantage
- Use the last 40 seconds strategically when guards appear
- Burn bodies in incinerator as guard for extra Won
Platform-Specific Information
PC/Mac Players
- Best for precision: Take advantage of improved anti-cheat for fair competitive play
- Keyboard shortcuts: New auto-skip settings work best with keyboard input
- Performance: The update includes optimizations for better FPS on PC
Mobile Players
- Touch controls: QTE improvements make mobile play more responsive
- Beginner servers: New players (<4 wins) get matched appropriately
- Guard controls: Simplified guard interface for easier mobile gameplay
Console Players
- Controller support: All new guard abilities mapped to controller buttons
- Split-screen considerations: Guard population changes affect console matchmaking
- Performance mode: Options for better performance on lower-end consoles
FAQ
How does the new Pity System work in Ink Games?
The Pity System guarantees a mythic power after 200 rolls on weekdays or 150 rolls on weekends. It unlocks at level 20, and if you pull a mythic before reaching the limit, your pity counter resets. The system also includes bonus pity for players with more wins, reducing the required rolls.
What is the Reality Jumper power in Ink Games?
Reality Jumper is a new mythic power that allows you to copy a random mythic power for 90 seconds. It has a 1 minute and 50 second cooldown, but since the effect lasts 90 seconds, you only wait 20 seconds between uses. This makes it one of the most versatile and strategic powers in the game.
Are there any active Ink Games codes right now?
No, there are currently no active Ink Game codes available. The developers haven’t implemented a code redemption system yet. However, we recommend bookmarking this page and checking back regularly, as codes are likely to be added in future updates.
How do I get more power rolls in Ink Games?
You can get power rolls by completing games (finishing Rebellion or winning Squid Game), spending 6 hours in the AFK World, or buying them with Robux (175 Robux for 1 roll or 1,699 Robux for 10 rolls). The new Peabert feature also grants additional power rolls.
What changes were made to guard gameplay in this update?
Guards now have more active roles in different modes. In Tug of War, they can collect bodies and shoot the rope. In Hide & Seek, they appear in the last 40 seconds and can kill seekers. The guard cost was reduced by 26 million Won, and the population ratio changed to 1 guard per 8 players.
How does the new anti-cheat system improve gameplay?
The anti-cheat improvements reduced cheating reports from over 2,000 daily to only 184. Two developers now work full-time on the system, resulting in smoother gameplay, more competitive matches, and increased player trust in the game’s fairness.
What balance changes were made to existing powers?
Major changes include reduced damage and healing for Lightning God, larger hitboxes and reduced cooldown for Timestop, lower cooldown for Super Strength, and damage scaling in Rebel Mode based on team balance. These changes create a more competitive and balanced meta.
Can I play as a guard in all game modes now?
Guards can now actively participate in Tug of War and Hide & Seek modes, in addition to their previous roles. However, some limitations still apply, and guard abilities may be disabled in certain final games like Squid Game for balance reasons.
Conclusion
The “Guards Power & More” update transforms Ink Games into a much more polished and rewarding experience. The Pity System finally gives casual players a fair shot at Mythics, while Guard gameplay is deeper and more strategic than ever. Add in the comprehensive balance tweaks, anti-cheat overhaul, and new emotes, and it’s clear this is one of the most significant updates in the game’s history.
Whether you’re a veteran player or just starting out, now’s the perfect time to jump into Ink Games. With more content, better rewards, and a fairer system for everyone, the game has never been more engaging or accessible. Make sure to reach level 20 to take full advantage of the pity feature, and stay tuned for future code releases and additional updates.
The future of Ink Games looks brighter than ever, with this update setting a new standard for content quality and player satisfaction. Get in game and experience all the new features for yourself!
