Welcome to your complete guide to mastering Jujutsu Shenanigans’ game-changing Skill Builder update! If you’ve ever wanted to create custom moves that rival the pros, you’re in the right place. The V1.68 update introduced three powerful new blocks—Hitbox, Connect, and Velocity—that completely transform how we build custom skills in JJS.

Quick Reference: New Skill Builder Blocks

Block TypePrimary FunctionBest Use CaseDifficulty Level
VelocityControls character movement (XYZ)Dashes, launches, knockbackIntermediate
HitboxDefines attack interactionsDamage dealing, stunningBeginner
ConnectEnables logic-based interactionsConditional triggersAdvanced

Whether you’re a complete beginner to Skill Builder or an experienced creator looking to master the new system, this guide will take you from basic concepts to advanced techniques. I’ll walk you through each block’s mechanics, provide practical examples, and share pro tips that most players haven’t discovered yet.

What Makes the V1.68 Skill Builder Update Revolutionary?

The December 2025 V1.68 update wasn’t just a minor tweak—it completely redefined what’s possible in Jujutsu Shenanigans custom move creation. Here’s why this update matters:

Key Changes in V1.68:

  • New Block Types: Hitbox, Connect, and Velocity blocks add unprecedented control
  • Advanced Branching System: Ground and air variants for dynamic moves
  • Enhanced Logic Capabilities: Connect blocks enable complex conditional systems
  • Improved Movement Control: Velocity blocks with XYZ precision
  • Better Combat Flow: Smoother transitions and combo potential

These changes eliminate many of the workarounds players previously used, making skill creation more intuitive while simultaneously opening up possibilities for more complex and polished moves.

Understanding the Velocity Block: Movement Mastery

The Velocity block is arguably the most powerful addition to the Skill Builder system, giving you precise control over character movement during custom moves. Let me break down exactly how it works and how you can use it to create professional-level movement skills.

XYZ Movement System Explained

The Velocity block operates on a simple three-axis system:

AxisMovement DirectionCommon Uses
XLeft/RightSide dashes, strafing attacks
YUp/DownLaunchers, aerial movement
ZForward/BackwardForward dashes, backward escapes

Pro Tip: Use negative values to reverse movement direction. For example, setting Z to -10 will make you dash backward instead of forward.

Essential Velocity Settings

Time Setting: Controls how long the velocity effect lasts. Most dashes use 0.3-0.5 seconds, while launchers might use 0.8-1.2 seconds.

Fade Setting: Creates smooth acceleration and deceleration. Enable this for professional-looking movement that doesn’t feel abrupt.

Track Setting: Makes movement follow your camera direction. Perfect for omnidirectional dashes that always go where you’re looking.

Hit Value Mechanics

This is where many beginners get confused. The Hit value determines who gets affected by the velocity:

  • -1 (Default): Affects only yourself (most common for movement skills)
  • 0 or higher: Pushes opponents instead (for knockback attacks)

Practical Velocity Examples

Creating a Basic Dash:

  1. Set Z to 15 for forward movement
  2. Set Time to 0.4 seconds
  3. Enable Fade for smooth acceleration
  4. Set Hit to -1 (affects only you)

Creating a Launcher:

  1. Set Y to 20 for upward movement
  2. Set Z to 5 for slight forward momentum
  3. Set Time to 1.0 seconds
  4. Enable Fade for natural arc

Creating Knockback:

  1. Set Z to -10 (pushes opponent back)
  2. Set Hit to 0 or higher
  3. Set Time to 0.6 seconds
  4. Adjust based on character weight

Hitbox Block Breakdown: Combat Precision

The Hitbox block defines how your custom moves interact with opponents, making it essential for creating reliable attacks and devastating combos.

Core Hitbox Settings

SettingFunctionRecommended Values
SizeDetermines hitbox dimensions5-15 for most attacks
StunEnemy stun duration0.5-2.0 seconds
DamageBase damage dealt5-25 for balanced moves
Attack TypeDamage categoryMelee, Dismantle, Adaptation

Advanced Hitbox Options

Blockable: Determines if opponents can block your attack. Disable this for unblockable ultimate moves or grab-type attacks.

360 Hit: Makes your attack hit from all directions. Perfect for area-of-effect moves or defensive skills.

Cancel Enemy: Interrupts opponent’s current action when hit. Essential for combo starters and pressure tools.

Ragdoll Settings Explained

Ragdoll Time: How long enemies remain ragdolled. Longer times (2-3 seconds) are great for combo extenders, while shorter times (0.5-1 second) work well for quick follow-ups.

True Ragdoll: Forces full ragdoll behavior without interruption. Use this for cinematic finishers or guaranteed combo setups.

Hitbox Placement Strategies

The timing and positioning of your Hitbox blocks can make or break a custom move:

  1. Early Hitbox: Place Hitbox early in the timeline for fast attacks
  2. Delayed Hitbox: Add Wait blocks before Hitbox for charged moves
  3. Multiple Hitboxes: Use several Hitbox blocks for multi-hit attacks
  4. Persistent Hitbox: Extend Hitbox duration for area control

Connect Block: Logic-Based Interactions

The Connect block is the most advanced feature in the new Skill Builder system, enabling complex logic-based interactions that were previously impossible. While it has a steeper learning curve, mastering it will set your custom moves apart from the competition.

How Connect Blocks Work

Unlike other blocks, Connect blocks don’t directly affect gameplay. Instead, they act as signal carriers between different parts of your custom move, enabling conditional activation and complex timing systems.

Key Principles:

  • Connect blocks must receive a logic signal to activate
  • They don’t work directly with logic blocks (this is a common misconception)
  • They control activation timing, range, and duration of connected blocks
  • They can create branching paths based on conditions

Practical Connect Block Applications

Conditional Activation: Use Connect blocks to trigger effects only when certain conditions are met:

  • Distance-based triggers
  • Timing-based combinations
  • Health-based activations
  • Combo requirements

Example: Combo Extension Create a move that only adds extra effects if you’ve already landed a certain number of hits:

  1. Use Hit Cancel to detect successful hits
  2. Connect to additional Hitbox blocks
  3. Only activate if combo requirement is met

Advanced Timing Control: Create complex multi-stage moves with precise timing:

  1. Main attack connects
  2. Connect block delays secondary effect
  3. Conditional activation based on first hit success

Common Connect Block Mistakes to Avoid

  1. Direct Logic Connection: Don’t try to connect directly to logic blocks
  2. Missing Signal Source: Ensure something is triggering the Connect block
  3. Overcomplication: Start simple before attempting complex logic chains
  4. Timing Issues: Use Wait blocks to fine-tune activation timing

Use When Obtained Property: Instant Activation Magic

This seemingly simple property opens up incredible possibilities for creating cinematic grabs, instant counters, and scripted sequences that feel straight out of the anime.

What Use When Obtained Does

When enabled, this property makes your custom move activate instantly upon acquisition, rather than waiting for manual input. The effect typically happens only once per move acquisition.

Best Use Cases

Grab-Type Moves:

  • Instant activation upon obtaining the move
  • Perfect for cinematic grab animations
  • Can combine with Velocity for dramatic pulls

Counter Attacks:

  • Activate immediately when conditions are met
  • Excellent for reversal-type moves
  • Can be combined with invincibility frames

Cinematic Finishers:

  • Trigger automatically when combo requirements are met
  • Create dramatic ultimate-style moves
  • Perfect for awakening sequences

Implementation Tips

  1. Combine with Velocity: Add dramatic movement to instant activations
  2. Use Sparingly: Overuse can make moves feel uncontrollable
  3. Test Thoroughly: Ensure timing feels natural and balanced
  4. Consider Balance: Instant activation moves should have clear drawbacks

Advanced Branch System: Ground and Air Variants

The new branching system allows your custom moves to behave differently based on player state, creating dynamic skills that adapt to combat situations.

How Branching Works

The system creates two parallel paths for your custom move:

  • Ground Variant: Activates when player is on the ground
  • Air Variant: Activates when player is airborne

Strategic Applications

Adaptive Combos:

  • Ground version starts combos
  • Air version extends aerial combos
  • Seamless transition between states

Movement Skills:

  • Ground version provides forward dash
  • Air version enables aerial mobility
  • Creates versatile movement options

Defensive Tools:

  • Ground version for ground-based counters
  • Air version for air recovery options
  • Comprehensive defensive coverage

Branch System Best Practices

  1. Maintain Consistency: Keep similar timing between variants
  2. State-Specific Advantages: Each variant should excel in its environment
  3. Smooth Transitions: Ensure moves flow naturally between states
  4. Balanced Power: Avoid making one variant clearly superior

Pro Strategies and Advanced Techniques

Now that you understand the basics, let’s dive into the advanced techniques that will make your custom moves truly exceptional.

Combo Building Mastery

Stun Stacking: Use multiple Hitbox blocks with carefully timed stun durations to create extended combo opportunities:

  • First Hitbox: 1.0 second stun
  • Follow-up attack: 0.8 second stun
  • Finisher: 2.0 second stun for setup

Velocity Chains: Chain multiple Velocity blocks for complex movement patterns:

  • Initial dash (Z: 15, Time: 0.3)
  • Arc movement (Y: 10, Z: 5, Time: 0.5)
  • Final positioning (Z: -5, Time: 0.2)

Advanced Connect Block Logic

Multi-Condition Triggers: Create moves that activate only under specific circumstances:

  1. Health condition check
  2. Distance verification
  3. Combo counter requirement
  4. Timing window validation

Dynamic Damage Scaling: Use Connect blocks to modify damage based on conditions:

  • Base damage for normal situations
  • Increased damage during awakening
  • Critical hit conditions
  • Combo multiplier effects

Professional Polish Techniques

Animation Synchronization: Align your Hitbox and Velocity blocks perfectly with animations:

  • Study frame data carefully
  • Use Wait blocks for precise timing
  • Test with different character models
  • Ensure consistency across variants

Sound Integration: Enhance impact with perfectly timed sound effects:

  • Impact sounds on Hitbox activation
  • Movement sounds with Velocity blocks
  • Unique sounds for Connect block triggers
  • Layer multiple effects for richness

Troubleshooting Common Issues

Even experienced creators run into problems. Here are solutions to the most common Skill Builder issues:

Velocity Problems

Issue: Movement feels jerky or unnatural Solution: Enable Fade setting and adjust Time values gradually

Issue: Character moves in wrong direction Solution: Check XYZ values and ensure Track setting matches your needs

Issue: Velocity affects opponents unintentionally Solution: Verify Hit value is set to -1 for self-movement

Hitbox Issues

Issue: Attacks don’t connect reliably Solution: Increase Size setting and adjust positioning in timeline

Issue: Too much or too little stun Solution: Fine-tune Stun duration in 0.1-second increments

Issue: Attacks are blockable when they shouldn’t be Solution: Disable Blockable setting for unblockable moves

Connect Block Challenges

Issue: Logic doesn’t trigger Solution: Ensure Connect block receives proper signal input

Issue: Timing is off Solution: Add Wait blocks to adjust activation timing

Issue: Complex logic chains break Solution: Simplify and test each connection individually

Community Resources and Next Steps

The Jujutsu Shenanigans community is incredibly active in Skill Builder creation. Here’s how to continue your journey:

Official Resources

  • Developer Discord: discord.gg/bKaUchYTZK (TZE’s server)
  • Game Twitter: @SHENANIGANSJJ
  • Roblox Group: Join for community builds and feedback

Learning Opportunities

  • Study popular custom moves in-game
  • Watch community tutorials (when available)
  • Experiment with different block combinations
  • Share your creations for feedback

Advanced Topics to Explore

  • Complex logic systems with multiple Connect blocks
  • Animation-only moves for cinematic effects
  • Sound design for custom moves
  • Balance testing and iteration

Frequently Asked Questions

How do I access the Skill Builder in Jujutsu Shenanigans?

To access the Skill Builder, enter Build Mode and place down a Moveset, Awakening, or Special Block. Select “Custom” from the move list to open the Skill Builder interface. From there, you can access the Timeline, Conditions, and Properties tabs to create your custom moves.

What’s the difference between Velocity and Hitbox blocks?

Velocity blocks control character movement using XYZ coordinates, while Hitbox blocks define how attacks interact with opponents. Velocity is for movement (dashes, launches), while Hitbox is for combat (damage, stun). They can be combined for complex attack-movement combinations.

Why won’t my Connect block work?

Connect blocks require a logic signal to activate and don’t work directly with logic blocks. Ensure you have a proper signal source and that the Connect block is positioned correctly in your timeline. Try testing with simpler connections first before attempting complex logic chains.

How do I make moves that work differently in the air vs on ground?

Use the Branch system to create separate Ground and Air variants of your custom move. Each variant can have its own timeline with different blocks, allowing the same move to behave differently based on whether you’re airborne or on the ground.

What are the best practices for balancing custom moves?

Start with conservative damage and stun values, test extensively against different characters, and consider both offensive and defensive applications. Good custom moves should have clear strengths and weaknesses, and shouldn’t completely overshadow base game moves.

How can I make my custom moves feel more professional?

Focus on timing precision, animation synchronization, appropriate sound effects, and smooth transitions between different move phases. Test your moves extensively and refine them based on feedback. The best custom moves feel natural and intuitive to use.

Conclusion

The Jujutsu Shenanigans Skill Builder system has evolved into one of the most robust custom move creation tools in Roblox gaming. With the addition of Hitbox, Connect, and Velocity blocks in V1.68, creators now have unprecedented control over every aspect of their custom moves.

Remember that mastery comes with practice. Start with simple concepts, gradually incorporate more advanced techniques, and don’t be afraid to experiment. The community is always discovering new combinations and strategies, so stay connected and keep learning.

Whether you’re creating devastating combo extenders, mobility-enhancing dashes, or cinematic ultimate moves, the tools are now in your hands. The only limit is your creativity and understanding of these powerful new systems.

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