If you’ve ever found yourself desperately sprinting away from a ghost in Phasmophobia, only to be caught just inches from safety, you understand how crucial understanding ghost movement speeds can be. As someone who’s spent countless hours investigating paranormal entities across various locations, I’ve learned that knowing exactly how fast each ghost type moves, and under what conditions, can mean the difference between a successful investigation and becoming another victim. In this comprehensive guide, I’ll break down every ghost’s movement speed in Phasmophobia, explain the mechanics behind their acceleration, and provide you with the strategies you need to survive even the fastest entities in the game.
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Quick Overview
| Ghost Type | Base Speed | Max Speed | Special Conditions |
| Standard Ghosts | 1.7 m/s | 2.805 m/s | Line-of-sight acceleration |
| Player Movement | 1.6 m/s (walk) | 3.0 m/s (sprint) | 3-second sprint, 5-second cooldown |
| Jinn | 1.7 m/s | 2.5 m/s | Player in sight, >3m away, breaker ON |
| Moroi | 1.5 m/s | 3.71 m/s | Low sanity (0-5%) with line-of-sight |
| Raiju | 1.7 m/s | 2.5 m/s | Near active electronic equipment |
| Twins | 1.5/1.9 m/s | N/A | Primary/secondary twin speeds |
| Deogen | 0.4-3.0 m/s | 3.0 m/s | 0.4 m/s when close, 3.0 m/s when distant |
| Hantu | 1.4-2.7 m/s | 2.7 m/s | Temperature-dependent speed |
| Revenant | 1.0-3.0 m/s | 3.0 m/s | 3.0 m/s when chasing, 1.0 m/s when not |
| Thaye | 1.0-2.75 m/s | 2.75 m/s | Speed decreases as it ages |
Understanding Ghost Movement Mechanics in Phasmophobia
Before diving into specific ghost types, it’s essential to understand the fundamental movement mechanics that govern all ghosts in Phasmophobia. These mechanics form the foundation upon which each ghost’s unique behaviors are built.
What is the Standard Ghost Speed in Phasmophobia?
The standard base speed for most ghosts in Phasmophobia is 1.7 meters per second (m/s), which is slightly faster than a player’s walking speed of 1.6 m/s. This means that if you’re walking away from a ghost during a hunt, it will eventually catch up to you. However, players have a limited sprint ability that allows them to run at 3.0 m/s for up to 3 seconds, followed by a 5-second cooldown period. When sprinting continuously, players average approximately 2.125 m/s, which is faster than most ghosts’ base speed.
How Does Line-of-Sight Acceleration Work?
Most ghosts in Phasmophobia possess a line-of-sight (LoS) acceleration mechanic. When a ghost maintains visual contact with a player during a hunt, its speed gradually increases over time. This acceleration caps at approximately 2.805 m/s after 13 seconds of continuous line-of-sight. If the ghost loses sight of the player, its speed will steadily decrease back to the base level.
This mechanic makes breaking line-of-sight crucial during hunts, as it not only prevents the ghost from reaching its maximum speed but also allows its speed to decrease, giving you more time to reach safety or regroup with your team.
What is the Blood Moon Effect on Ghost Speeds?
During the Blood Moon weather event (part of Phasmophobia’s Halloween celebrations), all ghosts receive a 15% movement speed increase regardless of their type or normal behavior patterns. This means a standard 1.7 m/s ghost becomes 1.955 m/s, and even the fastest ghosts become significantly more dangerous.
The Blood Moon effect cannot be counteracted by any equipment or strategy, making these hunts particularly challenging. If you’re interested in learning more about this special event, check out our detailed coverage of Phasmophobia’s 2026 Crimson Eye Event.
Complete Ghost Movement Speeds – All 24 Types
Now let’s examine each ghost type in detail, including their movement speeds and the specific conditions that affect them. I’ve organized them into categories based on their speed mechanics for easier reference.
Standard Speed Ghosts (1.7 m/s base with LoS acceleration)
These ghosts follow the standard movement rules with a base speed of 1.7 m/s and can accelerate up to 2.805 m/s with line-of-sight:
- Banshee: 1.7 m/s base, standard LoS acceleration
- Demon: 1.7 m/s base, standard LoS acceleration
- Goryo: 1.7 m/s base, standard LoS acceleration
- Mare: 1.7 m/s base, standard LoS acceleration
- Myling: 1.7 m/s base, standard LoS acceleration
- Obake: 1.7 m/s base, standard LoS acceleration
- Oni: 1.7 m/s base, standard LoS acceleration
- Onryo: 1.7 m/s base, standard LoS acceleration
- Phantom: 1.7 m/s base, standard LoS acceleration
- Poltergeist: 1.7 m/s base, standard LoS acceleration
- Shade: 1.7 m/s base, standard LoS acceleration
- Spirit: 1.7 m/s base, standard LoS acceleration
- Wraith: 1.7 m/s base, standard LoS acceleration
- Yokai: 1.7 m/s base, standard LoS acceleration
- Yurei: 1.7 m/s base, standard LoS acceleration
Ghosts with Unique Speed Mechanics
These eight ghosts have special movement rules that deviate from the standard pattern:
How Fast Does the Jinn Move in June 2026?
The Jinn has one of the most unique movement mechanics in Phasmophobia. Its speed depends entirely on three conditions:
- Base Speed: 1.7 m/s (standard)
- Enhanced Speed: 2.5 m/s when:
- A player is within its line of sight
- The player is more than 3 meters away
- The fuse box/breaker is turned ON
Strategy Note: To slow down a Jinn, turn off the breaker or stay within 3 meters of it. This prevents it from using its speed advantage and forces it to move at the standard 1.7 m/s.
What Makes the Moroi So Dangerous at Low Sanity?
The Moroi is potentially the fastest ghost in Phasmophobia under the right conditions. Its speed is directly tied to the average sanity level of players:
- High Sanity (100%): 1.5 m/s
- Zero Sanity: 2.25 m/s base speed
- Maximum Speed: 3.71 m/s when:
- Average sanity is between 0-5%
- The Moroi maintains continuous line-of-sight with a player
Strategy Note: Keep your sanity high using Sanity Pills and stay in lit areas. The Moroi is also affected 50% longer by Incense than other ghosts, making Tier III Incense particularly effective against it.
How Does the Raiju’s Speed Change Near Electronics?
The Raiju is drawn to electronic equipment, and this affects its movement speed significantly:
- Base Speed: 1.7 m/s (standard)
- Enhanced Speed: 2.5 m/s when near active electronic equipment placed by players
Strategy Note: Turn off unnecessary electronics during hunts, especially if you suspect a Raiju. Keep equipment centralized rather than spread throughout the map to minimize its speed boost opportunities.
Why Do The Twins Have Different Movement Speeds?
The Twins are unique in that they consist of two separate entities with different movement speeds:
- Primary Twin: 1.5 m/s (10% slower than standard)
- Secondary Twin: 1.9 m/s (10% faster than standard)
Strategy Note: Focus on identifying which twin is the real ghost. The primary twin (slower one) is typically the actual ghost, while the secondary twin is a decoy. Use this knowledge to prioritize your hiding and evasion strategies.
What Makes the Deogen’s Speed Pattern So Unique?
The Deogen has perhaps the most unusual speed pattern in Phasmophobia:
- Close Range (within 2.5 meters): 0.4 m/s (extremely slow)
- Medium Range (2.5-6 meters): Gradually increasing speed
- Long Range (6+ meters): 3.0 m/s (very fast)
- Not Chasing: 1.6 m/s or previous speed (whichever is lower)
Strategy Note: The Deogen always knows where players are, so hiding is ineffective. Instead, maintain close proximity (2-4 meters) during hunts to keep it at its slowest speed. Loop around furniture and obstacles to survive its attacks.
How Does Temperature Affect the Hantu’s Speed?
The Hantu’s movement speed is directly influenced by room temperature:
- Warm Rooms: 1.4 m/s (minimum speed)
- Cold Rooms: 2.7 m/s (maximum speed)
- Temperature Gradient: Speed increases linearly as temperature decreases
Strategy Note: Keep the breaker turned on to maintain warm temperatures throughout the building. The Hantu will actively try to turn off the breaker, so be prepared to turn it back on quickly. Avoid cold areas during hunts.
What Triggers the Revenant’s Speed Changes?
The Revenant has a dramatic speed difference based on whether it’s actively chasing a player:
- Not Chasing: 1.0 m/s (very slow)
- Chasing: 3.0 m/s (extremely fast)
- Detection Methods: Can detect players via voice, equipment, or line-of-sight
Strategy Note: Break line-of-sight immediately when a hunt begins. Stay completely silent and turn off all equipment. Use Tier III Incense to make it forget your location, then relocate to a new hiding spot.
How Does the Thaye’s Speed Change Over Time?
The Thaye starts fast but gradually slows down as it “ages”:
- Initial Speed (Age 0): 2.75 m/s
- Speed Decrease: -0.175 m/s per age increment
- Final Speed (Age 10): 1.0 m/s
Strategy Note: The Thaye is most dangerous early in the investigation. Survive the initial hunts, and it will become progressively slower. Lower sanity also reduces its speed, making late-game hunts easier to manage.
How to Identify Ghosts by Their Movement Speed?
Movement speed can be a valuable clue for identifying ghosts, especially when evidence is limited. Here’s how to use speed as an identification tool:
What Speed Categories Should You Listen For?
Very Slow Footsteps (1.0 – 1.4 m/s):
- Revenant (when not chasing)
- Deogen (when close to you)
- Hantu (in warm rooms)
- Thaye (when fully aged)
Standard Footsteps (1.7 m/s + LoS acceleration):
- Most standard ghosts (Banshee, Demon, Goryo, Mare, Myling, Obake, Oni, Onryo, Phantom, Poltergeist, Shade, Spirit, Wraith, Yokai, Yurei)
Fast Footsteps (2.0 – 2.7 m/s):
- Jinn (breaker on + LoS + distance)
- Raiju (near active equipment)
- Hantu (cold areas)
- Thaye (when young)
- The Twins (decoy twin at 1.9 m/s)
Very Fast/Variable Footsteps (2.5 – 3.71 m/s):
- Moroi (low sanity)
- Revenant (when chasing)
- Deogen (far from you, then suddenly slow when close)
What Behavioral Speed Clues Should You Watch For?
- Speed increases dramatically when seen: Most standard ghosts (LoS acceleration)
- Fast when far, slow when close: Deogen (unique signature)
- Slow then suddenly fast: Revenant (detected you)
- Speed changes with temperature: Hantu
- Speed changes with sanity: Moroi
- Speed changes near equipment: Raiju
- Speed changes with breaker: Jinn
- Alternating speeds: The Twins (two different entities)
How to Slow Down Ghosts – Advanced Strategies?
While you can’t change a ghost’s base mechanics, you can use several strategies to minimize their speed advantages during hunts.
What General Strategies Work Against All Ghosts?
Break Line-of-Sight:
- Turn corners immediately when hunts begin
- Get behind furniture, walls, or closed doors
- Prevents LoS acceleration from building up
Use Incense Strategically:
- Tier I: 6 seconds of blindness, 90-second prevention range
- Tier II: 9 seconds of blindness, 120-second prevention range
- Tier III: 12 seconds of blindness, 150-second prevention range
- Ghosts forget your last location when smudged
- Buys time to relocate or reach hiding spots
Stay Silent:
- Avoid voice communication during hunts
- Turn off push-to-talk globally if possible
- Ghosts can hear players within 9 meters
Turn Off Equipment:
- Active electronics attract ghosts within 7.5 meters
- Drop equipment if being chased
- Even flashlights attract ghosts when held
How to Slow Down Specific Ghost Types?
How to Slow Down Hantu in Phasmophobia?
Because the Hantu becomes faster in colder temperatures, turning on the generator is the most effective way to control its speed. The Hantu will attempt to turn off the generator to speed itself up and never turn it on. Stay in warmer rooms during hunts and avoid freezing areas.
How to Slow Down Jinn in Phasmophobia?
The Jinn is most dangerous when further away from the player and while the breaker is turned on. Consider keeping the breaker off and offset your sanity drain with Sanity Medication and Firelights, or simply keep the Jinn in close enough proximity to where it won’t hunt you down at a sprint.
How to Slow Down Raiju in Phasmophobia?
The Raiju’s speed increases around activated electronic equipment. If you turn off that equipment and/or remove it from the premises entirely, its movement will decrease to a standard speed. Use minimal equipment when investigating and keep it centralized rather than spread throughout the map.
How to Slow Down Revenant in Phasmophobia?
A Revenant’s speed is entirely dependent on catching the player one of three ways (sound/equipment/line-of-sight). If you manage to use an Incense (preferably tier 3) quickly enough to throw it off your scent and relocate to a new hiding spot, a Revenant will slow down significantly.
How to Slow Down Moroi in Phasmophobia?
The Moroi’s speed depends entirely on Sanity, making Sanity Pills necessary to slow them down. Staying in an area with light will also maintain the player’s Sanity. Incense is also 50% more effective against Moroi, making it a valuable tool for survival.
How to Slow Down Thaye in Phasmophobia?
Because Thaye’s speed decreases over time as it ages, one of the best strategies to slow it down is to simply survive the early hunts. The lower a player’s sanity, the slower the Thaye moves, so late-game hunts are naturally easier to manage.
What Are the Most Dangerous Ghosts Based on Speed?
Based on movement speed alone, these ghosts pose the greatest threat to players:
Why is the Moroi Considered the Fastest Ghost?
The Moroi can reach an astonishing 3.71 m/s at low sanity levels with continuous line-of-sight, making it impossible to outrun even at full sprint. This speed, combined with its ability to curse players and cause faster sanity drain, makes it arguably the most dangerous ghost in terms of pure speed.
What Makes the Revenant So Terrifying?
The Revenant’s ability to switch between 1.0 m/s and 3.0 m/s makes it unpredictable and deadly. Players often feel safe when hearing slow footsteps, only to be caught off guard when the Revenant suddenly detects them and accelerates to maximum speed.
Why is the Deogen So Tricky to Handle?
While not the fastest ghost overall, the Deogen’s unique speed pattern makes it particularly dangerous. Its ability to always know player locations combined with its dramatic speed changes makes traditional hiding strategies ineffective against it.
Phasmophobia Ghost Speeds FAQ
What is the standard ghost speed in Phasmophobia?
The standard base speed for most ghosts is 1.7 m/s, which is slightly faster than the player’s walking speed of 1.6 m/s. However, most ghosts will gradually accelerate when they maintain line of sight with a player, reaching up to 2.805 m/s after 13 seconds of continuous chasing.
How to slow down the Phasmophobia ghosts?
It depends on the ghost itself, or if there’s a Blood Moon occurring on the map. If there is a Blood Moon, the ghosts have a 15% movement speed increase and you can’t slow them down. For specific ghost types, use targeted strategies like turning off the breaker for Jinns, staying close to Deogens, or maintaining high sanity for Morois.
Can a ghost change movement speed during a hunt?
Yes, if there is a Blood Moon event, all ghosts will move 15% faster. Some ghosts, such as the Twins, the Mimic, Raiju, Moroi, and others, will also change speeds under certain circumstances like line-of-sight, proximity to players, or environmental conditions.
How fast do ghosts move during Blood Moon?
During Blood Moon weather events, all ghosts move 15% faster than their normal speeds, regardless of type, conditions, or player actions. Any equipment, strategy, or environmental manipulation cannot counter this speed increase. A standard 1.7 m/s ghost becomes 1.955 m/s, and a Moroi at maximum speed (3.71 m/s) becomes 4.27 m/s.
Can you outrun a ghost in Phasmophobia?
It depends on the ghost and the situation. Players walk at 1.6 m/s and sprint at 3.0 m/s for 3 seconds with a 5-second cooldown (average 2.125 m/s when sprinting continuously). You can temporarily outrun most standard ghosts, but specialized fast ghosts like Moroi at low sanity or Revenant while chasing cannot be outrun.
How do you identify a ghost by its speed?
Listen to footstep intervals and timing during hunts. Additionally, speed identification is most effective when combined with other evidence, such as EMF readings, ghost orbs, or spirit box responses. Each ghost has unique speed patterns that can help identify them when other evidence is limited.
Why does the ghost speed up when it sees me?
Most ghosts have a line-of-sight (LoS) acceleration mechanic where they gradually speed up when they can see you. This is a core game mechanic designed to increase tension and reward players who successfully break line-of-sight during hunts.
Which ghost is the fastest in Phasmophobia?
The Moroi is potentially the fastest ghost in the game, reaching up to 3.71 m/s at low sanity (0-5% average sanity) with continuous line-of-sight. This makes it impossible to outrun even at full sprint.
Which ghost is the slowest in Phasmophobia?
The Deogen becomes the slowest ghost when very close to players, moving at only 0.4 m/s within 2.5 meters of you. This is actually a strategic advantage you can exploit by keeping it close during hunts.
Do ghosts keep their speed between hunts?
No, ghosts reset to their base speed at the start of each new hunt. Any line-of-sight acceleration or conditional speed increases from the previous hunt do not carry over to the next hunt.
Conclusion
Understanding ghost movement speeds is crucial for survival in Phasmophobia. By learning these patterns and adapting your strategies accordingly, you’ll be better equipped to handle any ghost type you encounter. Remember to save this guide for quick reference during your investigations, and don’t forget to check out our other game guides for more gaming tips and strategies.
